```csharp
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
public class PuzzleManager : MonoBehaviour {
//单例
private static PuzzleManager instance;
public static PuzzleManager Instance
{
get
{
return instance;
}
set
{
instance = value;
}
}
private List<Texture2D> images = new List<Texture2D>(); //存放读取到的图片
private void Awake()
{
instance = this;
DontDestroyOnLoad(this);
}
void Start () {
Load();
}
//加载文件夹下的图片
void Load()
{
List<string> imgPaths = new List<string>();//存放图片路径
string imgtype = "*.jpg|*.png";
string[] Imagetype = imgtype.Split('|'); //把图片类型存在数组里
for (int i = 0; i < Imagetype.Length; i++)
{
//获取application.datapath文件夹下所有的图片路径
string[] dirs = Directory.GetFiles((Application.dataPath + "/StreamingAssets/Textures/"), Imagetype[i]);
for (int j = 0; j <dirs.Length; j++)
{
imgPaths.Add(dirs[j]);
}
}
for (int i = 0; i < imgPaths.Count; i++)
{
Texture2D tx = new Texture2D(960,540);
tx.LoadImage(getImageByte(imgPaths[i]));
images.Add(tx);
}
}
//根据图片路径返回图片的字节流byte[]
private static byte[] getImageByte(string imagepath)
{
FileStream files = new FileStream(imagepath,FileMode.Open);
byte[] imgByte = new byte[files.Length];
files.Read(imgByte,0,imgByte.Length);
files.Close();
return imgByte;
}
}