MFC 对话框最大化时控件也随比例最大化或者还原

tech2023-12-20  72

转载:https://blog.csdn.net/zyw_anquan/article/details/8257722

 

两种方法实现MFC 对话框最大化时控件也随比例最大化或者还原

方法一:单个控件ID操作

第一步、在对话框类中(.h文件)定义如下变量和函数

定义如下几个变量:

 

 

void ReSize(int nID);

BOOL change_flag;

float m_Multiple_height;

float m_Multiple_width;

afx_msg void OnSize(UINT nType, int cx, int cy);

 

第二步、在OnInitDialog()中 计算出当前对话框的大小与最大化后大小

 

 

CRect rect;

::GetWindowRect(m_hWnd,rect);//这里m_hWnd为窗口句柄,如果不存在此变量则在该行代码前加一句:HWND h_Wnd=GetSafeHwnd( );

ScreenToClient(rect);

LONG m_nDlgWidth = rect.right - rect.left;

LONG m_nDlgHeight = rect.bottom - rect.top;

//Calc 分辨率

LONG m_nWidth = GetSystemMetrics(SM_CXSCREEN);

LONG m_nHeight = GetSystemMetrics(SM_CYSCREEN);

//计算放大倍数(要用float值,否则误差很大)

m_Multiple_width = float(m_nWidth)/float(m_nDlgWidth);

m_Multiple_height = float(m_nHeight)/float(m_nDlgHeight);

change_flag = TRUE;//用来判断OnSize执行时,OninitDialg是否已经执行了

 

第三步、给对话框添加 WM_SIZE消息

 

 

//给对话框添加 VM_SIZE消息

void CStuDemoDlg::OnSize(UINT nType, int cx, int cy)

{

CDialog::OnSize(nType, cx, cy);

 

// TODO: Add your message handler code here

if (change_flag)//如果OninitDlg已经调用完毕

{

ReSize(IDC_STATIC_1);

ReSize(IDC_STATIC_2);

ReSize(IDC_EDIT11);//

ReSize(IDC_EDIT12);//

ReSize(IDC_LIST_SHOW);//LIST

ReSize(IDC_BUTTON_ADD);

ReSize(IDC_BUTTON_DEL);

ReSize(IDOK);

ReSize(IDCANCEL);

//恢复放大倍数,并保存 (确保还原时候能够还原到原来的大小)

m_Multiple_width = float(1)/m_Multiple_width;

m_Multiple_height = float(1)/m_Multiple_height;

}

}

 

第四步、刷新控件:根据比例计算控件缩放的大小,然后movewindow 到新矩形上

 

 

void CStuDemoDlg::ReSize(int nID)

{

CRect Rect;

GetDlgItem(nID)->GetWindowRect(Rect);

ScreenToClient(Rect);

//计算控件左上角点

CPoint OldTLPoint,TLPoint;

OldTLPoint = Rect.TopLeft();

TLPoint.x = long(OldTLPoint.x *m_Multiple_width);

TLPoint.y = long(OldTLPoint.y * m_Multiple_height );

//计算控件右下角点

CPoint OldBRPoint,BRPoint; OldBRPoint = Rect.BottomRight();

BRPoint.x = long(OldBRPoint.x *m_Multiple_width);

BRPoint.y = long(OldBRPoint.y * m_Multiple_height );

//移动控件到新矩形

Rect.SetRect(TLPoint,BRPoint);

GetDlgItem(nID)->MoveWindow(Rect,TRUE);

}

 

方法二:集体控件操作

第一步、在对话框类中(.h文件)定义如下变量和函数

 

 

void ReSize();

POINT old;

afx_msg void OnSize(UINT nType, int cx, int cy);

 

第二步、在OnInitDialog()中 计算出原始对话框的大小

 

 

CRect rect;

GetClientRect(&rect); //取客户区大小

old.x=rect.right-rect.left;

old.y=rect.bottom-rect.top;

 

第三步、添加 WM_SIZE消息

 

 

void CStuDemoDlg::OnSize(UINT nType, int cx, int cy)

{

CDialog::OnSize(nType, cx, cy);

// TODO: Add your message handler code here

if (nType==SIZE_RESTORED||nType==SIZE_MAXIMIZED)

{

ReSize();

}

}

 

第四步、刷新控件函数

 

 

void CStuDemoDlg::ReSize()

{

float fsp[2];

POINT Newp; //获取现在对话框的大小

CRect recta;

GetClientRect(&recta); //取客户区大小

Newp.x=recta.right-recta.left;

Newp.y=recta.bottom-recta.top;

fsp[0]=(float)Newp.x/old.x;

fsp[1]=(float)Newp.y/old.y;

CRect Rect;

int woc;

CPoint OldTLPoint,TLPoint; //左上角

CPoint OldBRPoint,BRPoint; //右下角

HWND hwndChild=::GetWindow(m_hWnd,GW_CHILD); //列出所有控件

while(hwndChild)

{

woc=::GetDlgCtrlID(hwndChild);//取得ID

GetDlgItem(woc)->GetWindowRect(Rect);

ScreenToClient(Rect);

OldTLPoint = Rect.TopLeft();

TLPoint.x = long(OldTLPoint.x*fsp[0]);

TLPoint.y = long(OldTLPoint.y*fsp[1]);

OldBRPoint = Rect.BottomRight();

BRPoint.x = long(OldBRPoint.x *fsp[0]);

BRPoint.y = long(OldBRPoint.y *fsp[1]);

Rect.SetRect(TLPoint,BRPoint);

GetDlgItem(woc)->MoveWindow(Rect,TRUE);

hwndChild=::GetWindow(hwndChild, GW_HWNDNEXT);

}

old=Newp;

}

总结:

就个人而言,本人还是比较倾向第二种方法,毕竟可以少操作控件ID,否则少了一个布局都会发生变化。

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