Adobe发布Flash 10 Player

tech2024-03-25  17

Adobe today officially released the tenth version of its ubiquitous Flash player on the world. Flash 10, which was previously known under the code name “Astro,” adds a large number of new features to the Flash player, but the most flashy (forgive the terrible pun) are certainly the 3D support, the new text engine, and the Pixel Bender image processor, which was formerly known as Hydra.

Adobe今天正式在全球发布了其无处不在的Flash播放器的第十版。 Flash 10以前以代码名称“ Astro”而闻名,它为Flash播放器添加了许多新功能,但是最炫目的(原谅这双关)是3D支持,新的文本引擎以及Pixel Bender图像处理器,以前称为Hydra。

I talked to Tom Barclay, a senior product marketing manager at Adobe, and Justin Everett-Church, a senior product manager at Adobe, who gave me an overview of each of those features.

我与Adobe的高级产品营销经理Tom Barclay以及Adobe的高级产品经理Justin Everett-Church进行了交谈,他们为我提供了每个功能的概述。

What will quite possibly be the most talked about new feature in Flash 10 is the native support for 3D. Developers will now have the ability to very easily take 2D objects and transform and animate them in three dimensions — for example, rotating a set of 2D images in a circle in 3D space. Access to 3D effects in Flash comes via simple APIs and new tooling in Flash CS4. Previously developers would have had to use ActionScript or rely on third party tools to achieve similar 3D effects. “This is really 3D for the rest of us,” said Barclay.

Flash 10中最受关注的新功能可能是对3D的本机支持。 现在,开发人员将能够非常轻松地拍摄2D对象,并在三个维度上对其进行转换和动画处理-例如,在3D空间中将一组2D图像旋转成圆形。 通过简单的API和Flash CS4中的新工具可以访问Flash中的3D效果。 以前,开发人员必须使用ActionScript或依靠第三方工具来实现类似的3D效果。 “对于我们其他人来说,这确实是3D,”巴克莱说。

Because the native 3D transformations and animations take advantage of GPU hardware acceleration, third party 3D animation tools will get a speed bump as well in Flash 10.

由于本机3D转换和动画利用了GPU硬件加速的优势,因此第三方3D动画工具在Flash 10中也将获得提速。

The new version of Flash will also sport an all new new text rendering engine that will allow developers to create their own text layout components. The new text rendering engine will debut on Adobe Labs later this year. When it does, developers will be able to support more advanced text layouts in their Flash-based applications, such as multicolumn flowable text, inline images, bi-directional text, and the ability to chain together multiple custom text components. That will make supporting non-Latin alphabets more easy.

新版本的Flash还将提供全新的文本呈现引擎,使开发人员可以创建自己的文本布局组件。 新的文本呈现引擎将于今年晚些时候在Adobe Labs上首次亮相。 这样做后,开发人员将能够在基于Flash的应用程序中支持更高级的文本布局,例如多列可流动文本,嵌入式图像,双向文本以及将多个自定义文本组件链接在一起的功能。 这将使支持非拉丁字母更加容易。

The new Flash text rendering engine was developed in partnership with the Adobe InDesign team.

新的Flash文本呈现引擎是与Adobe InDesign团队合作开发的。

Perhaps the most compelling new feature in Flash 10, though, is the integration of the new Pixel Bender image processing technology, which is based on the tech that powers visual effects in Adobe’s After Effect CS4 video post production software. Pixel Bender lets developers create custom filters and effects that can be applied at runtime to video, images, and bitmaps. Adobe set up a Pixel Bender Exchange last May when Flash 10 went into beta, so you can get an idea of what sort of effects we’re talking about.

不过,也许Flash 10中最引人注目的新功能是集成了新的Pixel Bender图像处理技术,该技术基于Adobe的After Effects CS4视频后期制作软件中增强视觉效果的技术。 使用Pixel Bender,开发人员可以创建自定义滤镜和效果,这些滤镜和效果可以在运行时应用于视频,图像和位图。 Adobe于去年5月Flash 10进入测试版时就建立了Pixel Bender Exchange ,因此您可以了解我们正在谈论的是哪种效果。

Because Pixel Bender supports multicore CPUs (whereas ActionScript does not), and because it is asynchronous and runs processes in their own thread, it won’t slow down your application while you’re computing massive calculations, according to Everett-Church. Basically, Pixel Bender is an engine that does math calculations very fast.

根据Everett-Church的说法,由于Pixel Bender支持多核CPU(而ActionScript不支持),并且由于它是异步的并且在自己的线程中运行进程,因此在计算大量计算时,它不会降低应用程序的速度。 基本上,Pixel Bender是一个非常快速地进行数学计算的引擎。

What makes it so cool, is that its just-in-time compiler can be used for more than just graphics. Everett-Church and Barclay told me, for example, about a customer who is been using Pixel Bender to render multichannel, omni-directional audio in real time (more on that in a later post).

它之所以如此酷,是因为其即时编译器可用于的不仅仅是图形。 例如,Everett-Church和Barclay告诉我一个客户,该客户一直在使用Pixel Bender实时渲染多通道,全向音频(更多内容将在以后的文章中介绍)。

Flash Player 10 is available at www.adobe.com/go/getflashplayer. It is available immediately on Windows, Mac, and Linux, with a Solaris version to follow. Adobe tells me that Flash 10’s features should make their way into the next release of AIR, on track for the end of this year.

可以从www.adobe.com/go/getflashplayer获得Flash Player 10。 它可立即在Windows,Mac和Linux上使用,并附带Solaris版本。 Adobe告诉我,Flash 10的功能应该在下半年的AIR中发挥作用,并有望在今年年底推出。

翻译自: https://www.sitepoint.com/adobe-releases-flash-10-player/

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