/*
*模型,以指定频率,缩放
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class TweenGanYingQiScale : MonoBehaviour
{
public float timer;
public bool flag;
void Awake()
{
}
void Start()
{
transform.DORotate(Vector3.zero,3);
}
void Update()
{
timer += Time.deltaTime;
if(!flag)
{
if (timer > 0.5f)
{
transform.DOScale(new Vector3(80,1500,80), 0.5f);
// transform.DOScale(new Vector3(2 ,2, 2), 0.5f);
timer = 0;
flag = true;
}
}
else
{
if (timer > 0.5f)
{
transform.DOScale(new Vector3(20, 20, 20), 0.5f);
//transform.DOScale(new Vector3(1, 1, 1), 0.5f);
timer = 0;
flag = false;
}
}
}
}